Today screen and sound is going through what commentators see as a state of unprecedented change. This conference seeks to examine the intersection between research, practice, and pedagogy in sound for visual media. While 2D cinema and television remain the dominant medium for narrative storytelling, ever growing interest in ambisonics and object-based surround sound, combined with the increasing popularity and commercialisation of virtual reality, continues to expand the creative possibilities of narrative sound.
At the same time advances in computing power and software development have given rise to new tools for sound design, editing and mixing which are impacting traditional workflows within industry but also within pedagogy. Many sound practitioners/researchers are active in multiple domains of sound (film/VR etc) which invites examination of the intersection between domains and their cross influences. This will be a hybrid conference with in person and online participation. Call for submissions Extended to February 23rd.
Registration now open!
Nanyang Technological University Singapore, School of Art, Design and Media